![]() The actual pixel rate also depends on lots of other factors, especially the memory bandwidth of the card - the lower the bandwidth is, the lower the potential to reach the max fill rate. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for outputting the pixels (image) to the screen. The number is worked out by multiplying the number of Raster Operations Pipelines by the the core clock speed. Compare those specifications to the GeForce GTX 960, which comes with core clock speeds of 1127 MHz on the GPU, and 1750 MHz on the 2048 MB of GDDR5 memory. It also is made up of 640 SPUs, 40 TAUs, and 16 ROPs. Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics chip could possibly write to its local memory per second - measured in millions of pixels per second. The GeForce GTX 750 Ti has a GPU clock speed of 1020 MHz, and the 2048 MB of GDDR5 RAM runs at 1350 MHz through a 128-bit bus. It is measured in millions of texels applied in a second. The better this number, the better the card will be at texture filtering (anisotropic filtering - AF). This number is calculated by multiplying the total number of texture units by the core clock speed of the chip. Texel Rate: Texel rate is the maximum texture map elements (texels) that are applied per second. It especially helps with AA, High Dynamic Range and higher screen resolutions. The higher the bandwidth is, the better the card will be in general. If the card has DDR type memory, the result should be multiplied by 2 again. ![]() ![]() It is worked out by multiplying the card's bus width by its memory clock speed. The actual pixel output rate also depends on quite a few other factors, most notably the memory bandwidth - the lower the bandwidth is, the lower the potential to get to the maximum fill rate.Memory Bandwidth: Bandwidth is the max amount of information (measured in megabytes per second) that can be moved over the external memory interface within a second. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for drawing the pixels (image) on the screen. Pixel rate is calculated by multiplying the number of colour ROPs by the the card's clock speed. GALAX GeForce GTX 1650 EX PLUS (1-Click OC) GDDR6 Graphic Card 65SQL8DS93E1. Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics card can possibly record to its local memory in one second - measured in millions of pixels per second. Asus ProArt RTX 4060 Ti OC Edition 16GB Graphics Card PROART-RTX4060TI-O16G. It is measured in millions of texels in a second. The higher the texel rate, the better the card will be at handling texture filtering (anisotropic filtering - AF). This is worked out by multiplying the total number of texture units of the card by the core speed of the chip. Texel Rate: Texel rate is the maximum texture map elements (texels) that are applied in one second. The higher the card's memory bandwidth, the better the card will be in general. If the card has DDR type memory, it must be multiplied by 2 once again. It is calculated by multiplying the card's bus width by its memory clock speed. Memory Bandwidth: Bandwidth is the largest amount of data (measured in megabytes per second) that can be transported past the external memory interface within a second.
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